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VI. Simulation and Numerical Algorithms - GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation [Book]
GPU-GEMS-Improved-Perlin-Noise/ImprovedPerlinNoise3D.shader at master · Scrawk/GPU-GEMS-Improved-Perlin-Noise · GitHub
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II. Shading, Lighting, and Shadows - GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation [Book]
GitHub - QianMo/GPU-Gems-Book-Source-Code: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
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