![3DS Max Exporter - Mirror Geometry Normals Inside Out when Exported[Bug] - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js 3DS Max Exporter - Mirror Geometry Normals Inside Out when Exported[Bug] - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/d/db8d50c6facbdbd327dc6f85b6e500079f07b7f9_2_680x500.png)
3DS Max Exporter - Mirror Geometry Normals Inside Out when Exported[Bug] - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
Max] Export failed with nested MultiMtl: Index was outside the bounds of the array · Issue #384 · BabylonJS/Exporters · GitHub
![Exporting baked textures and model from Max to glTF - Content creation ( 3dsMax, Maya, Blender, glTF) - Babylon.js Exporting baked textures and model from Max to glTF - Content creation ( 3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/original/2X/b/b656fed12a0e42a194b140ed658f645441b9a89a.png)